﻿using UnityEngine;
using System.Collections;

public class LoadLevelMain : MonoBehaviour {

	// Use this for initialization
	void Start () {
		StartCoroutine ("LoadGame");
		
	}
	
	// Update is called once per frame
	void Update () {
	}

	private IEnumerator LoadGame(){
				yield return new WaitForSeconds(2);
				Application.LoadLevel (2);
		}
}
